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Cloudlings

Click and drag to guide your floating island through the clouds, gather tiny Cloudlings, and grow your drifting village one prayer at a time. Your Cloudlings will die without enough food.

Featuring:

  • Hand-pixeled sprites
  • Breezey atmosphere
  • Diligent (and chaotic) little dudes
  • Island merging
  • Village building (?)
  • Accidental extinction events (??)

Controls:

  • Click and drag to move island
  • Esc to cancel building placement
  • R to restart
  • Use UI buttons to create building and merge your island

Upcoming:

  • Smarter Cloudlings
  • Combat - island pirate battles etc
  • Some sort of story (???)

This project was built in Godot as a very very early prototype. Consider following for updates: @SuperSheaff @haztrooo

StatusIn development
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(8 total ratings)
AuthorsOsh Studio, haztro
GenreSimulation, Survival
Made withGodot
Tags2D, Atmospheric, Cute, Idle, Isometric, No AI, Pixel Art, Sandbox

Comments

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(+1)

Really nice style and mechanics compared to the first version. I would say when you introduce enemies you could have them try and chase you a bit with their own islands. Would be neat. anyways hmu when you need that .wav

(+1)

Cheers bro, gonna need that .wav ASAP

on it

(+1)

i liek the concept but how often they sleep is a problem 

Definitely agree, they’re way too lazy haha

(+2)

This is a Great starter concept, and it's already great fun even in 0.1! I'll be eagerly waiting for more!

Thanks so much! We just launched a Discord if you’d like to follow development. Here’s the invite.

(+2)

You start to reach the "peak" of the concept rather quickly with four unique types of structures, however said cocept still is rather fun and I could without a doubt see this become a much bigger game as its potential is almost without limits.

(+1)

Thanks so much! We’re already working on improvements and have a bunch of stuff planned.

(+2)

Cool idea, but a lot of work on just fixing things. I've had a lot of fun just adding parts to the island till it got so big it started spazzing out on newly spawned island pieces and connecting some of them would make the island launch itself. The workers seem to just die of hunger at random right next to a full wheat field and a full storage of food.

A thing that would help a lot would be tooltips over the buildings before picking what to built and right click to cancel building if you change your mind or click on accident.

Maybe some sort of mission or milestone system would be great.

The players should know what they are aiming for instead of just randomly building things and traveling till something new gets unlocked.

Overall a good prototype, just needs more stuff and a bit of polish.

(+1)

Really appreciate this feedback, we’re already looking at fixing these issues. I also agree with the mission milestone system, we need to have some driving force for the player. (Maybe enemies?)

(+1)

Enemies as one of multiple options, hopefully?

(+1)

Definitely mutliple!

(+1)

Do the Cloudlings not take food out of silos?

They should be able to, maybe a bug?

(+2)

Not a bad game idea at all, I like the premise!

It would be helpful to have the description or at least name of the buildings on mouse-over, as they're not obvious what they are on first play except for the field.  The very beginning is also pretty punishing in terms of food for the first cloudling; if you don't immediately merge with a field it's game over in seconds.  Definitely would be interested to see this with more tech/progress or mechanics.  Maybe some way to destroy buildings or break off parts of the island.

Thank you! You’re definitely right though, we need to work on balancing and adding more information for the player.

Destroying buildings AND breaking off parts of the island are definitely planned features :)

(+2)

Interesting concept.

I would have liked to have started with 2 villagers, or an existing house nearby like existing farm cloudling. The early game is quite slow as I am waiting for my single villager to build a house. Either that or the ability to assist the villager to speed up construction.

The ability to fill in gaps would have been nice, or a bonus for connecting to cloudlings that didn't create voids.

Maybe tiered upgrades -the more sides you connect to the better the cloudling? If connecting to a tree or ore containing cloudling some kind of production bonus,  leveled up villagers when it is a villager cloudling, or more productive cloudling "soil" or building space if there is nothing on the cloudling. Something like the more sides that connect when joining would give better bonuses, perhaps, to incentivize filling voids, with 3 sides being the best possible join.

I did notice that as I connected more and more cloudlings and the auto zoom happened, it got more difficult to see things. If there is going to be more to interact with a zoom in feature would be beneficial.

Thanks. These are some great suggestions :)