A downloadable Todi for Windows and macOS

Todi - Basic Movement Edition

Lizard person Todi, is stuck in hell, help him escape.

(Warning, game is quite difficult to finish)

Controls:

Left and Right Arrow Keys = Left and Right movement (or WallSlide)

Down Arrow Key = Crouch

Space Key = Jump

Hello, I'm trying to make a pixel art game. 

I want to release demos along the way to get feedback. This game I made to test out the basic player movement mechanics, would love to hear any and all feedback.

Enjoy

Special thanks to Tvnami, who did the theme music.


Update 0.1.2

- Fixed issue with being able to jump while in a tunnel
- Added 3 hearts to represent 3 lives
- Added version for Mac (Beware, not fully tested)


StatusPrototype
PlatformsWindows, macOS
Rating
Rated 5.0 out of 5 stars
(9 total ratings)
AuthorOsh Studio
GenrePlatformer
Tags2D, Pixel Art, Singleplayer

Download

Download
Todi v0.1.2.zip 27 MB
Download
todi v0.1.2.zip 25 MB

Install instructions

Windows:

Download the zip.

Unzip the zip.

Execute the executable.

Mac:

Download the zip.

Unzip the zip.

The file may come up with an error on opening. Try right clicking > Open > Press open button

Comments

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Killer game!! Was the perfect level of challenging - can't wait to see more

(+1)

i dig it, great atmoshpere and visuals and the movement system feels good all around once you take some time to learn it.

and now i will rant about game design, this stuff might be subjective to what i like, so take it more like a suggestion instead of critisism.

i like the difficulty and "arcade" lives system once i got used to the controls and figured the game has a very forgiving coyote jump and its all good for a demo, but id consider this like "middle of the game" difficult. you might wanna have some easy sections to begin with simply to get the player used to general movement (introduce coyote jumping, neutral jumping off wall), so it doesnt feel like you are thrown into a hard section that you need to trial and error to learn especially considering youre using a lives system that throws you back to the start of the game. when you make a game and playtest it yourself, its hard to get an idea how difficult something really is for a blind player.

for a short demo i think the "arcade mode" is a fair challenge cuz the games very short but id personally maybe make it a hard mode, and the regular difficulty of the game basically gives you infinite lives to restart from latest checkpoint.

1 last gripe, spike hitboxes. generally i felt the spikes were fair and i didnt have an issue with it but a specific spot in the last room before "snakes room" you got some spikes at the top of the wall you need to walljump off of but you can die by touching the side of the spikes. that one didnt feel good imo.

aight thats it, i would love to see a full game one day, good luck on the project!

(+1)

Thanks for taking the time to go in depth with this feedback, I really appreciate it! All of your points are completely sound, and definitely areas I'm hoping to improve on in the future (hopefully soon).

(1 edit) (+1)

Todi is such a fun and challenging game!  The character animations are so awesome especially the respawn/death and wall sliding! Really excited for the next iteration of the game! (aka maybe something a little harder

(+1)

Simple, but difficult! Todi definitely has the makings of a classic platformer, from the ambient soundtrack to the thematic animations. I'm very excited for the future of this game.

(+1)

Wall jumping feels clean and love the art style. Can't wait to see more.